![]() ![]() With the destruction laid before them, they agree to help us fight against this newfound threat. ![]() Stranded in Neptune, we crash land into a hidden city called Neomuna – soon after, we are greeted by a couple of 10′ tall, augmented warriors called Cloud Striders, defenders of Neomuna. While the people of Sol fight against the Witness’ onslaught, we warp to Neptune to stop Calus’ Shadow Legion from destroying a paracausal device called The Veil. The exciting premise bolsters the anticipation for what’s to come – we get to explore Neomuna in Neptune alongside obtaining a new subclass, Strand and despite being an overall excellent expansion with one of the best raids currently available and amazing post-campaign/raid content, throughout my 7hr campaign grind, the writers somehow fumbled the entire plot – everything from poor writing to even more questions was present in Lightfall’s campaign and it breaks my heart. The Traveler is cornered by the Darkness fleet, Vanguard is ready to prevent another Collapse and we must stop The Witness from getting to the Traveler at all costs. After building up Destiny for 9 years, we finally get our hands on Lightfall – the penultimate act of the Light and Dark saga.
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